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Analysis

How Minecraft networks took over the server list

Proxies such as BungeeCord and later Velocity let one address front many servers, and Mojang's June 2014 rules, which treat a proxy as a single server and limit sales to equal access fees and cosmetics, made scale the way to earn. When JoinGG took a snapshot on 28 September 2026, its version-range listings, almost all of them proxies, accounted for 29% of its Minecraft listings and 86% of the players then online.

By SweetMask · · 5 min read

Networks, many Minecraft servers joined behind one proxy address, hold most of the players on a Minecraft server list. In a JoinGG snapshot on 28 September 2026, listings that advertised a range of versions, nearly all of them proxies, were 29% of Minecraft listings and held 86% of the players online at that moment. Proxy software built that shape, and Mojang's 2014 server rules made it pay.

One address in front of many servers

The first version of BungeeCord, the proxy from the SpigotMC project, came out in 2012. A proxy holds the player's connection and hands it between backend servers, so a player can walk from a lobby into a round of Bed Wars and back without their client ever leaving the address they typed. To the multiplayer screen, the whole network is one entry with one player count. What a proxy does for a network covers the plumbing. For the server list, the consequence is that a network with many backends competes as a single row.

The proxy software itself turned over during the following decade. Waterfall was founded in 2016 as a fork of BungeeCord meant to improve it, and the same developer began Velocity in 2018. PaperMC now tells owners to use Velocity and describes Waterfall as having reached end of life.

A proxy also explains the odd version strings on Minecraft lists. It answers the server-list ping with the whole span of client versions it will accept, which is often wider than what the servers behind it can actually handle, and translation plugins such as ViaVersion get installed to close part of that gap. The range is a promise made at the door. It is also the easiest way to tell a proxy listing from a single server.

What the 2014 rules rewarded

On 12 June 2014 Mojang published a post on how servers could make money, and four days later a longer follow-up in question-and-answer form. The rules were short. A server could charge for access as long as every player paid the same. It could take donations, but could not treat donors better for them. It could run in-game adverts. It could sell items only if they were purely cosmetic, capes excluded, and it could not sell in-game currency for real money. Servers had until 1 August 2014 to comply.

The follow-up settled the question networks cared about. Asked whether a proxy counted as one big server or many small ones, Mojang answered that virtual servers and proxies make no difference, because to the client it is the same server. A network could not charge for entry to one of its minigames. It could sell ranks whose perks were cosmetic, and it could sell something that affected the whole server, such as a temporary XP boost, provided everyone on the server got the benefit.

Every product left on that list pays in proportion to the crowd. A hat is worth buying where hundreds of strangers pass through the lobby, and a coloured rank means something in a chat that scrolls faster than anyone can read. A survival server with thirty regulars cannot sell much of either. Networks existed before 2014, but the rules turned size into the business model, and minigames, with their short rounds and a lobby between every one of them, became the best shop window Minecraft had.

What the snapshot counts

JoinGG reads each listing's version string from the same ping a Minecraft client sends, and its methodology page explains how and when the readings are taken. On 28 September 2026, listings advertising a version range made up 29% of JoinGG's Minecraft listings and held 86% of the Minecraft players online at that moment. The other 71% of listings shared the remaining 14%.

Three cautions apply. It is one snapshot, and it covers only the servers JoinGG lists. A proxy's player count is the whole network behind it, however many backends that means. And a version range is a statement about what the proxy will let in, which says nothing certain about what runs behind it. The live Minecraft numbers are there for anyone who wants to check whether the concentration holds from one week to the next.

The rules as they stand now

The server rules now live in Mojang's usage guidelines on minecraft.net, and the 2014 logic survived the move. The guidelines define a server as "a single connecting address or IP number", which is exactly what a proxy presents. Access still has to cost everyone the same, and capes are still off the shelf. The current text is looser in two places: it allows gameplay entitlements that do not ruin other players' experience or give a competitive advantage, and it allows in-game currencies to be sold as long as they have no real-world value and cannot be cashed out.

The game has moved too. Java Edition 1.20.5 added a transfer packet that lets a server send a player to another address, provided the destination sets accepts-transfers to true in its server.properties. In principle that makes a network possible without a proxy in the middle. The snapshot suggests the crowd has stayed behind proxies anyway, which is what you would expect when the tooling and a decade of habit both assume one.

What is left for a single server

For a small server, the proxy is now a component rather than a sign of size. Plenty of modest survival servers sit behind Velocity with a hub and a creative world attached, so a range in the version column says little about scale on its own. Discovery is harder: a list sorted by players puts networks first, and the snapshot shows how little of the crowd is left for everyone else. Money is harder too. Cosmetics need an audience, and the rules forbid offering donors anything only they can use, so a small server runs on goodwill and its owner's card.

What a single server can still offer is the thing a network is built not to depend on: a world that persists, with a population small enough that people know each other's names. Players looking for that tend to choose by type, and the split between SMP, anarchy and skyblock servers matters more to them than any count at the top of a list. The SMPs that survive for years are the ones that make that case well.

Sources

  1. Let’s talk server monetisation! — Mojang (archived copy of mojang.com, Wayback Machine)
  2. Let’s talk server monetisation – the follow-up Q+A — Mojang (archived copy of mojang.com, Wayback Machine)
  3. Minecraft Usage Guidelines for Fans and Creators | Minecraft | Minecraft — Mojang Studios (minecraft.net)
  4. Comparing with other proxies | PaperMC Docs — PaperMC

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